Retention

25% → 70%

Designers retained over a year and a half.

Integration

7 days

From 1 month to 7 days to onboard someone new.

Satisfaction

↑95%

Design team satisfaction, according to internal surveys.

Organization

Inefficient structure

Design teams lacked a clear structure, which caused confusion around roles and responsibilities.

Organization

Unbalanced skills

Teams with insufficient skills for some projects and overqualified profiles for others that were simpler.

Organization

Undefined roles

Designers had no written roles, which created uncertainty and little trust in leadership.

Collaboration

No ceremonies

There were no weeklies, dailies, jams, or critiques: a space for follow-up and communication was missing.

Collaboration

Unproductive spaces

The environments were not designed for collaboration.

Collaboration

No community

There was no networking or practice for sharing skills.

Humanization

Generic interviews

Design interviews were treated the same as those for development or QA.

Humanization

On/offboarding

There was no specific onboarding or offboarding; adapting during the first three months was difficult.

Standardization

Loose tools

Different design tools, with no standard, made collaboration difficult.

Standardization

Misaligned activities

Without guidelines for artifacts and processes, effort was duplicated.

Standardization

Scattered channels

WhatsApp, chat, email: there was no official channel.

Standardization

Inaccessible data

Prototypes and artifacts lived in personal drives, not centralized.

Prioritization

Bottlenecks

It is hard to discover and surface bottlenecks in the design flow.

Prioritization

Inconsistent methods

Prioritization was done subjectively.

Prioritization

Unknown capacity

There was no way to measure the design team’s capacity.

Measurement

Unmeasured quality

A clear Definition of Done for design was missing.

Measurement

No principles

Design principles were not used as an objective measure.

Enablement

Limited education

Training in best practices and trends was lacking.

01

SP-01

Sprint draft files, where each designer generates artifacts and ideation.

02

Master

Validated prototypes, pasted into a central indexed file.

03

UI KIT

Components and usage documentation.

04

Miro

Boards in a single unit, accessible to the entire team.

Retention

25% → 70%

We increased designer retention to a year and a half of tenure versus market demand.

Integration

1 month → 7 days

We reduced the onboarding time for new designers.

Satisfaction

↑95%

We increased design team satisfaction according to internal surveys.

Eficiencia

↑70%

We increased the team’s efficiency and performance.

Automation

70%

We automated 70% of the repetitive tasks in the design process.

Errores

↓70%

We reduced errors in the designs.

Collaboration

↑70%

We increased collaboration with other departments.

Tiempos

25% → 80%

We reduced task execution times across projects.

Negocio

↑40%

We increased client conversion and secured UX service rebuy.

01

Collaboration

Ongoing collaboration between the team and other departments is essential. The exchange of ideas strengthens collective work.

02

Metrics

Measuring impact justifies decisions and provides data to improve. Metrics make it possible to adjust strategy with information.

03

Adaptability

Iterating on processes and tools is crucial to staying effective. Continuous learning sustains best practices.

CECABA Digital Signature System

CECABA Digital Signature System

OPTI

OPTI

Cannect Mobile

Cannect Mobile

Cannect

Cannect

RUBI – GCBA

RUBI – GCBA

ICBC YOY UX Design Ops

ICBC YOY UX Design Ops

ICBC Auto Pledge Loans

ICBC Auto Pledge Loans

Traza

Traza