Role

UX Lead

Reengineering the web experience.

Time

12 months

Project still in progress at the time of this case.

Entrega

MVP

Closing the first MVP with the team.

01

Flujos

Flows that were inconsistent or lacked a purpose.

02

Componentes

Lack of component standardization across the application, producing a mismatched interface that looked completely different on every screen.

03

Heuristics

Missing heuristics across different use cases, where the user needed an escape, system feedback, a call to action, and other basic, non-negotiable parameters.

04

Performance

Slow loading processes, so that every screen took around one to two minutes to load its data.

05

Responsive

The web application was not responsive: it broke when the screen resolution went below or above 1280px.

06

Idioma

Language inconsistencies between login and some sections, which made an end-to-end, fluid experience impossible.

07

Documentation

Without prior documentation that would make it possible to understand the different features, how they were built, and how they were integrated into the system.

08

Arquitectura

The web application did not have a clear, simple structure or information architecture that would let users move through the entire system in a few clicks. The technology stack was obsolete given the volume of data, with performance and throughput bugs.

01

Empathy

We started with discovery workshops, where we brought all stakeholders together to capture their needs, wants, and pain points in a comprehensive way.

02

Definition

We analyzed the information we had gathered in order to structure it into userflows, which let us visualize and organize the user experience clearly and logically. In parallel, we benchmarked the requests.

03

Ideation

Based on the insights we obtained, we began generating and developing detailed prototypes. These prototypes served as tangible representations of our ideas.

04

Validation

We ran user tests whenever possible to get direct feedback and iterate. This stage was essential to make sure the prototypes met the project’s goals.

01

Artefactos y prototipado

Everything generated from ideation and prototyping in each sprint had to go into sprint files, with a cover, an index, and user stories.

02

Prototype master

Once validated, they were placed in a central Master file, accessible to everyone on the project.

03

UI KIT

If components were iterated, they were documented in the kit. In this project the design system was already built by the client.

01

Effective communication

Clear, effective communication among all team members, as well as with the client and end users, is crucial to the project’s success. Establishing open, frequent channels helps resolve problems quickly and align expectations.

02

Time management

Setting realistic schedules, monitoring progress, and prioritizing tasks enables the team to hit milestones. Planning and efficient resource allocation minimize delays.

03

Stakeholders

Involving every stakeholder from the earliest stages ensures their perspectives and expectations are taken into account. Early participation makes it easier to identify problems before they become obstacles.

04

Riesgos

Identifying and assessing risks from the start enables mitigation strategies. Assessment must be continuous, with contingency plans to keep the project on track.

CECABA Digital Signature System

CECABA Digital Signature System

Design Ops — Full initiative

Design Ops — Full initiative

OPTI

OPTI

Cannect Mobile

Cannect Mobile

RUBI – GCBA

RUBI – GCBA

ICBC YOY UX Design Ops

ICBC YOY UX Design Ops

ICBC Auto Pledge Loans

ICBC Auto Pledge Loans

Traza

Traza